Posts tagged with 3D

(x²−y<²−1) • (x²−z²−1) •  (y²−z²−1)   =   0

(Source: imaginary.org)










Double integrals ∫∫ƒ(x)dA are introduced as a “little teacher’s lie” in calculus. The “real story” requires “geometric algebra”, or “the logic of length-shape-volume relationships”. Keywords

  • multilinear algebra
  • Grassmann algebra / Grassmanian
  • exterior calculus
  • Élie Cartán’s differential-forms approach to tensors

These equivalence-classes of blobs explain how

  • volumes (ahem—oriented volumes!)
  • areas (ahem—oriented areas!)
  • arrows (vectors)
  • numbers (scalars)

"should" interface with each other. That is, Clifford algebra or Grassman algebra or "exterior algebra" or "geometrical algebra" encodes how physical quantities with these dimensionalities do interface with each other.

(First the volumes are abstracted from their original context—then they can be “attached” to something else.)

 

EDIT:user mrfractal points out that Clifford algebras can only have dimensions of 2,4,8,16,… https://en.wikipedia.org/wiki/Clifford_algebra#Basis_and_dimension Yes, that’s right. This post is not totally correct. I let it fly out of the queue without editing it and it may contain other inaccuracies. I was trying to throw out a bunch of relevant keywords that go along with these motivating pictures, and relate it to equivalence-classing, one of my favourite themes within this blog. The text here is disjointed, unedited, and perhaps wrong in other ways. Mostly just wanted to share the pictures; I’ll try to fix up the text some other time. Grazie.

(Source: arxiv.org)



















roots of x²⁶•y + x•z + y¹³•z + x•y¹³ + z²⁶     =   0

image

(Source: imaginary.org)










3D map of the large-scale distribution of dark matter, reconstructed from measurements of weak gravitational lensing with the Hubble Space Telescope.
via davidaedwards

3D map of the large-scale distribution of dark matter, reconstructed from measurements of weak gravitational lensing with the Hubble Space Telescope.

via davidaedwards


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Once you&#8217;ve accepted that Pac Man takes place on a torus

you can extend the same trick to make higher-genus manifolds.

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Discontinuities  in the 2-D level sets and how they might look one dimension higher.
(Draw)

(Defile)

(Couloir)


(Gully)

(Gulch)



(Gorge)

(Coulee)
(Moraine)
(Channel)
(Canal)

Gully, gulch, defile, draw, glen, cañon, ravine, rill, gorge, arroyo, rambla, strath, Guadal, rill, couloir, wash, …
— protëa(@isomorphisms) March 5, 2013

Discontinuities  in the 2-D level sets and how they might look one dimension higher.File:Draw javorinky.jpg

(Draw)

File:Défilé de l'Ecluse.jpg

(Defile)

http://upload.wikimedia.org/wikipedia/commons/4/49/Steinerne_Rinne_HQ.jpg

(Couloir)

File:A gully (Budanova Gora) 1.jpg

File:Gully in the Kharkov region.jpg

(Gully)

File:E8236-Tamchy-dry-gulch.jpg

(Gulch)

File:Ngaraisianok.jpg

File:Gorges of Ak-SHur.jpg

(Gorge)

File:Drum-Heller-Channels.jpg

(Coulee)

(Moraine)

(Channel)

(Canal)

(Source: Wikipedia)


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a smooth field of 1-vectors in 3-D

a smooth field of 1-vectors in 3-D

(Source: thievess)


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